Stranded on a poisonous planet, the doctors have decided to provide shelter to its last remaining extraterrestrial inhabitants. Years down the line, these otherworldly beings feel trapped and revolt. Unaware of the fate that awaits them outside.


DTTD primarily uses mouse controls. Please play using headphones for the best possible experience.


INSTRUCTIONS

> Check active and passive energy consumption before building a tower.
> Passive energy is consumed by a tower at all times.
> Active energy is only consumed when the tower is engaged i.e. when enemies are in range.
> Use the panel on the right to build towers. Towers can only be built on marked squares.
> Monitor your total energy consumption to avoid an energy overload.
> Extra energy is allocated at the start of each wave.
> Any creature that gets exposed to the air outside may either mutate or face a gruesome end.
> Do not let mutated aliens find their way back to the shuttle.


CREDITS

  • Mansoor Safri - Coding and Game Design
  • Phillip Greaney - Sound Design
  • Cygni Aster - Artist


FONTS USED

Beanstalk by MistressEllipsis
KarenFat by PaulSpades
TinyUnicode by DuffsDevice


Updated 5 days ago
Published 8 days ago
StatusReleased
PlatformsHTML5
AuthorsMansoor, PhillipGreaney, cygni.aster
GenreStrategy
Made withGodot
Tags2D, Aliens, Pixel Art, Retro, Space, Tower Defense

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